Nitrome
General artist for Super Leap Day from January 2020 - June 2022. My primary focus was on 6 mini-games while occasionally helping in other areas of production. Responsibilities included concept art, background art, tile sets, interactive elements, some animation, and UI work. Under the great art direction of Nitrome's co-founder Mat Annal, I learned how to push lighting and color to its extreme while still maintaining clear visual hierarchy that is needed for a fast paced platformer-action game.
Gunbrella
Concept art for Gunbrella, developed by Doinksoft and published by Devolver Digital in 2023. I was tasked with brainstorming and illustrating characters that would fit in the game’s unique gritty setting. I also did visual development sketches to flesh out a few locations in the game.